I know it’s a lot to ask and it’s not simple advice like “change the roughness on this material” or “add another light in this spot” but I wholly recommend switching renderers from Cycles to LuxCore. Trying to make my product renders realistic and eye catching. That said you can use Luxcore renderer addon (it's free), it's material nodes are a bit harder to get around then Cycles but for doing car render it should be easy enough. Is it possible to create something like this in Blender? (More info in my comment) That being said, this particular scene probably could be done in cycles if I wanted, but I used it as a scene to learn more about Luxcore. It's known for being very physically-based and accurate, and can render caustic rays realistically - which is something elusive in cycles at the moment. Luxcore is a free and open-source render engine which has a free add-on for Blender. Have you looked in to LuxCoreRender at all? It seems to handle caustics particularly well compared to others.Ĭaustics Series No.006 - Mirror Communication - Blender + LuxCore 2.5 I love the design! If I could give one critique, I think something that would really help sell the lighting would be to include reflective caustics) from the pool water. You will also need to get Luxcore before opening the file. It's not great, but here's a pool i made in blender inspired by the ones on here. Here is the tile texture I used, and here is how I did the water. LuxCoreRender is a free addon for Blender. Accurate architectural renderings, I would not use cycles and look at luxcore instead. Its primary purpose is to be be used by artists for special fxs, but if you're looking to make really accurate renderings of complex lighting scenes, for e.g. Yeah, except that Cycles focus isn't on accurate physical rendering, but rather on quick and dirty, visually pleasing approximations. Physically Based Rendering: From Theory to Implementation.There is another good free one that isn't on your list Luxcore is particularly. Kerkythea is very outdated and hasn't had an update in a very long time, so I wouldn't use it but still Cycles works great and gets updates all the time. I think free and opensource is the way to go with almost all software including renderers. Out of these options, Cycles and Kerkythea are only free ones. Or you can try a different render engine, like LuxCoreRender which is much better at caustic lighting.ģd rendering- Are there any other options Try rendering it with to get cool caustics and dispersion. I made this little glass vase we have in the house in Blender. Render times have been around 15 mins per frame more or less, could be sped up if I'd have more GPU memory. Some technicalities: ripped models and textures from Splatoon 3, imported into Blender and shaders/materials recreated from the game assets (over 200 different ones), this time rendered with LuxCoreRender for Blender. Flounder Heights at 8am LuxCore, free, open-source renderer for Blender.Might want to use something like this for these type of renders: ĭunno if it works but think it will be closer than cycles. If I find the time to use it for this scene, I'll come back and post a result for you.Īpparently Blender doesn't see light as waves It's been on my radar for a while, but I haven't had time to try it. Someone else suggested running the scene with LuxCore. I agree that Blender is probably limited here. If you're willing to go closed source then the standard used to be Maxwell Render, but I don't know if that's changed in the last couple of years. My go-to for a pbrt-type renderer Lux which ticks all the same boxes. They can help you see what people think about LuxCoreRender and what they use it for.Īppleseed – open-source, physically-based global illumination rendering engine We have tracked the following product recommendations or mentions on various public social media platforms and blogs.
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